
POLY - Mega Survival Construction Kit (Unity, UE, Godot)
A downloadable asset pack
POLY - Mega Survival Construction Kit (Unity, UE, Godot)
A light, fun and flexible low poly resource pack perfect for prototyping or adding to a low poly world.
Over 450 models for the construction of buildings, defensive structures, shelters. Includes a modular fastening system and many parts that allow you to build buildings.
This package is well-suited for third-person or top-down viewing.
On top of all this, the asset includes any parts you might need to develop a shooter or RPG.
The whole pack is made in polygonal style and can be combined with other polygonal style packs.
Over 450 models for game development.
◼ Models info ◼
Modular (x321)
Interior and exterior (x80)
Props (x48)
Environment (x16)
Textures for terrain (x3)
◼ Asset info ◼
Models variation: 465
Max poly count: 15000
Min poly count: 20
Textures count: 15
Textures size:512x512 px, 1024x1024 px, 2048x2048 px
Additional support
We want to create more free assets so that any game developer can access the resources and start making games.
To help us grow our idea, consider purchasing one of the additional versions or visit my Patreon where you can get access to future packs early!
Support Animpic Studio on Patreon!
Tell your game developer friends or favorite content creators about these packs and spread the word, it helps a lot!
Updated | 29 days ago |
Status | Released |
Category | Assets |
Author | Animpic Studio |
Genre | Survival |
Tags | 3D, Asset Pack, City Builder, Godot, Low-poly, polygon, Post-apocalyptic, Unity, Unreal Engine |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $11.99 USD. You will get access to the following files:
Comments
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Could you give us a tutorial on how to properly import and use your assets in godot, because I been having some problems with that lately. Thanks
There is also another problem, u have massively redundant collision shape, in places where normal box would be more than enough, the result is ultra lagging when colliding with these objects.
Hello. We did not try to make optimized colliders because we left the possibility for developers to make them themselves depending on the needs.
Hi, I understand, don't get me wrong, I love your work, I just started getting into godot and game dev and I had some hard time with importing your stuff. Overall it's a great git, but event the shortest tutorial would be amazing.
Hi. We'll try to do something. True, we're also new to Godot, since our main platforms have always been Unity and Unreal, and we built Godot only to use it in the Godot engine. And so we're still figuring it out ourselves to understand the specifications for working with it, since there's no documentation on providing assets for Godot from the engine itself.